Devlog
- April 29, 2026 by Noppy-x1#horror, #maze, #survival, #minimalist, #browser-game, #indie, #ai, #elevenlabs, #sound-design, #devlog, #gamedev, #ElevenHacksNOX started as a simple idea: what if the player could barely see, and every moment of visibility came at a cost? Built for ElevenHacks #6 — the Zed + ElevenLabs week. The constraint was to build a... Continue reading

